Roadmap

Currently progress is in PHASE 21 - ongoing alpha play test up to level 60, with temporary 3D models for everything.

World Of Midgard 3D NFT MMORPG Roadmap:

PHASE 1 (communication layer & singe gameplay) - DONE

MMORPG game server:

Server/client communication layer All single play game mechanics up to level 60

Unity 3D game client for Windows and Mac:

Client/server communication layer Character movement sync with game server

PHASE 2 (map, group gameplay, UI) - DONE

MMORPG game server:

All group play mechanics up to level 60 Horizontal map support

Unity 3D game client for Windows and Mac:

User interface for spell setting and manipulation Spell casting sync with game server User interface for dungeon grouping with other players

PHASE 3 (vmaps, phases, 3D maps & characters) - DONE

MMORPG game server:

Vertical maps with LOT (Line Of Sight) support for spell penetration Map zone phases

Unity 3D game client for Windows and Mac:

10 Temporary 3D zone maps added for testing purposes from the team’s other MMORPG game (those will be replaced with 100% new 3D terrain). Together those zones create a HUGE 3D game world for testing. Temporary 3D characters added for 12 playable models (6 races with both genders) for testing purposes from the team’s other MMORPG game

PHASE 4 (maps instancing, 3D mobs, 3D armor sets) - DONE

MMORPG game server:

Map/zones instancing (used for dungeons and raids).

Unity 3D game client for Windows and Mac:

Tens of temporary 3D animated enemy mobs and bosses added for testing purposes from the team’s other MMORPG game Tens of temporary full 3D armor sets for each of 12 playable modes added for testing purposes from the team’s other MMORPG game. Each set cointaint contains? 3 full wearable for all body parts separately.

PHASE 5 (five playable character classes) - DONE

MMORPG game server:

5 playable character classes with all spells math to level 60: Confessor, Fighter, Mage, Rogue, Templar

Unity 3D game client for Windows and Mac:

  • UI and client/server communication for all spells for 5 playable character classes: Confessor, Fighter, Mage, Rogue, Templar

PHASE 6 (two character classes with combat pets) - DONE

MMORPG game server:

Support for combat pets 2 playable classes with combat pets: Necromancer and Ranger

Unity 3D game client for Windows and Mac:

  • UI and client/server communication for all spells for 2 playable classes:Necromancer with combat pets and Ranger with combat pets

PHASE 7 (chat system) - DONE

MMORPG game server:

Advance chat system with separate DM, zone, global, guild, group, raids, and custom channels.

Unity 3D game client for Windows and Mac:

UI and client/server communication for chat system UI and client/server communication for raids grouping

PHASE 8 (clases traits system) - DONE

MMORPG game server:

Trait system for in depth traits trees to customize your characters ( 3 trees per class - total 21 trait trees )

Unity 3D game client for Windows and Mac:

User Interface and client/server communication for all 21 trait trees

PHASE 9 (factions) - DONE

MMORPG game server:

Adding support for Factions (Alliance and Fury)

Unity 3D game client for Windows and Mac:

Client/server communication related to game Factions support Temporary FX for spells part 1 from team other MMORPG game

PHASE 10 (single player PvP) - DONE

MMORPG game server:

Implementation of PvP combat between single players of opposite factions Dueling system for PvP between players of the same faction

Unity 3D game client for Windows and Mac:

Everything released to client support for single player PvP combat Temporary FX for spells part 2 from the team’s other MMORPG game

PHASE 11 (group PvP) - DONE

MMORPG game server: Implementation of game mechanics for 10x10 capture the flag PvP battleground

Unity 3D game client for Windows and Mac:

Temporary 3D model model for 10x10 capture the flag PvP battleground from the team’s other MMORPG game Rest of Temporary FX for spells from the team’s other MMORPG game

PHASE 12 (banking) - DONE

MMORPG game server: Implementation of the banking system. Implementation of the full featured Guild system including guild ranks, guild bank with separate permission for each rank, and guild chat

Unity 3D game client for Windows and Mac: Client side support for banking system with bank UI Client side support for the Guild system with all the needed UI changes and new screens.

PHASE 13 (mounts) - DONE

MMORPG game server: Implementation of ridable mounts with 2 speeds.

Unity 3D game client for Windows and Mac: 14 Temporary mount models and rigging for all 12 base playable characters models from team’s other MMORPG game

PHASE 14 (five dungeons) - DONE

Unity 3D game client for Windows and Mac: Adding temporary 3D models for 5 group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content for 5 group dungeons, mobs, bosses, and loot

PHASE 15 (ten dungeons) - DONE

Unity 3D game client for Windows and Mac: Adding temporary 3D models for 10 more group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content for 10 more group dungeons, mobs, bosses, loot

PHASE 16 (rest of dungeons) - DONE

Unity 3D game client for Windows and Mac: Adding temporary 3D models to reach total of 64 solo & group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content to reach a total of 64 solo & group dungeons, mobs, bosses, and loot.

PHASE 17 (raids) - DONE

Unity 3D game client for Windows and Mac: Adding temporary 3D model for 10 man raid dungeon from the team’s other MMORPG game Adding temporary 3D model for 25 man raid dungeon from the team’s other MMORPG game Adding temporary 3D model for 40 man raid dungeon from the team’s other MMORPG game

MMORPG game server:

Full game content for 10 man raid dungeon, mobs, bosses, and loot. Full game content for 25 man raid dungeon, mobs, bosses, and loot. Full game content for 40 man raid dungeon, mobs, bosses, and loot.

PHASE 18 (5000+ items) - DONE

MMORPG game server:

5000+ game items: loot, weapons, armor, crafting

Unity 3D game client for Windows and Mac: client/server communication support and icons for 5000+ items

PHASE 19 (Auction House) - DONE

MMORPG game server: Fully functional built-in Action House for items. In the Auction house marketplace you are able to both trade items for a fixed price and set real auctions right inside the game interface.

Unity 3D game client for Windows and Mac: All user interface screens and client/server communication related to in-game Auction House

PHASE 20 (web app & NFTs ) - DONE

Web app: Game account creation Unstuck feature NFT locked access Support for Etherum, Polygon, BSC blockchains

NFTs: Alpha Access pass NFTs on Polygon & BSC blockchains

PHASE 21 (Alpha 1 play test) - WE ARE HERE

Ongoing alpha play test up to level 60 with temporary 3D models for everything.

PHASE 22 (Genesis Sale)

4,000 Wildcard Genesis Characters Sale. Only Wildcard Genesis Characters allow to play any race & gender of characters in the game.

Only Genesis Characters can be linked to $WOMGOLD transmuter which is a stalking platform for other game NTFs and $WOMGOV tokens yielding daily $WOMGOLD tokens.

Genesis Characters' owner will be also whitelister for other NFTs sales. First batch of NFT Land Sale.

Land owners will passively collect TAX percent on all $WOMGOLD token loot dropped from all mobs killed on their land for all the players.

Tax percent collected will depend on the level of land upgrade. (Land upgrade with both one time “reinforcing” and then staking $WOMGOV token)

PHASE 23 (transmuters & blockchain hooks)

Web app: Transmuter Console for Staking game NFTs. 3 different types of the Transmuter Consoles: Gold Transmuter, Mithril Transmuter, XP Booster Transmuter

MMORPG game server: Testnet blockchain hooks part 1

Unity 3D game client for Windows and Mac: Updating Unity3D game client engine to the latest Unity3D version Removing all temporary 3D map zones, dungeons, and raids with preparation for new 3D models.

Game decentralized CDN node: Start work on game CDN protocol

PHASE 24 (blockchainizaton, 2D & 3D art & modeling)

MMORPG game server: blockchain hooks part 2

2D & 3D art & modeling: Start work on 3D model for new starting zone terrain Start work on 2D art for replacement of temporary UI Start work on new 3D models for playable characters Work related to new icons for spells.

PHASE 25 (continuous development)

MMORPG game server: blockchain hooks part 3

2D & 3D modeling: Starting zone 3D terrain model finished Main new UI interface graphics finished Base 3D model new 3D character finished and rigged for all needed animations

Unity 3D game client for Windows and Mac: New Starting zone 3D terrain model added First new 3D base model character

Game content: Game content for starting zone ported from alpha games with improvements

MANY DEVELOPMENT PHASES similar to PHASE 24 including blockchainization, new zones, dungeons, raids, characters, mobs, UI, game content etc. with continuous videos showing progress of the development.

PRE-RELEASE PHASE 1

Public sale of Governance Token

PRE-RELEASE PHASE 2

  • Several BETA tests on test net with rewards for participating.

  • NFTs and/or Governance Token rewards for participation in BETAs and social activities airdropped after each BETA

  • Fixing bugs reported in BETA and then start of the next BETA

This phase is expected to loop 3 to 5 times.

PRE-RELEASE PHASE 3

  • game finished and ready for release

  • formation of DAO council

  • coordination with all advisers, media partners and player DAO guilds

GAME RELEASE

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