# World Of Midgard 3D NFT MMORPG & Metaverse

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World Of Midgard 3D MMORPG is a blockchain and NFT game, where people can own the game’s assets and earn while having immense fun.

Despite early success of projects like Axie Infinity, there is still a long way to go before AAA games enter the NFT/blockchain space.

As I am typing this, most play-to-earn games are very basic web games, and many people treat playing them almost as if it is a chore.

It seems that for some of those games the 90% of gameplay is actually happening on discord instead of inside the game itself.

On top of that, most NFT games focus on collectible aspects.

There is nothing wrong with games focusing on collectibles as the main game goal, but that leaves players who prefer dopamine boosting and total immersion active gameplay nowhere.

World Of Midgard 3D NFT MMORPG will change that.

Why not have both — earn crypto tokens and craft and loot NFTs AND play an immersive entertaining game you would want to play even without earning anything?

Here is what World Of Midgard provides with in depth game play:

* Full 3D Huge Game World
* Hundreds of quests including one time and daily quests
* 6 Races: Orc, Dwarf, Human, Elf, Dark Elf, and BloodDrak
* 7 Classes: Confessor, Fighter, Mage, Rogue, Templar, Necromancer with combat pets, and Ranger with combat pets
* All classes with in depth traits trees to customize your characters as you please
* 5000+ in game items including hundreds of gear and weapons items
* 2 warring Factions: Alliance and Fury
* Separate PvE and PvP servers
* Guilds / Clans
* Big selection of Mounts and Pets
* 64 solo & 5-man dungeons
* PvP Area
* 10x10 PvP capture the flag battleground
* 10, 25 and 40 man raids
* Fully functional built-in Action House for items. In the Auction house marketplace you are able to both trade items for a fixed price and set real auctions right inside the game interface.

In addition to many quests, the game also offers an unique 5-man dungeon leveling system waiting for players who want to immerse themselves into Norse mythology, which inspired World Of Midgard.

If you like that style of play, there is a lore book you can read for deeper immersion on top of play-to-earn gameplay.

The gameplay is incredibly balanced with the correct amount of in-game-currency sink, which makes it sustainable as a play-to-earn game for long terms.

Characters along with over 5,000 other game items will be ownable and tradable by the players.

With the planned Land ownership players will also be able to take on the role of a landlord, which allows to tax other players token loot drops on their land.

World Of Midgard NFT version will also allow genesis WoM characters  to train apprentices.

This is similar to Axie or Zed Run, where only those with the original NFTs were able to breed first and obtain the first mover advantage.

Of course, in World Of Midgard breeding is replaced by training apprentices, but the game mechanics behind it works similarly to Axie or Zed Run, regarding the creation of characters other players need to play the game.

There will also be utility token players will be able to earn and use for everything in the game, and a separate governance tokens.

Governance token would allow holders to elect a governance council so the game will become fully decentralized before the release of the finished game.

World of Midgard 3D NFT MMORPG is also solving the biggest dungeon/raid grouping problem of top mainstream AAA 3D MMORPG did not manage to fully solve — the general deficit of tanks and healers for grouping.

Top mainstream AAA 3D MMORPGs have tried to solve tank and healer deficits for the entire long history of those games and over their many expansions.

Healers also could get into the group pretty fast as well.

In the first extensions with auto grouping for dungeons, tanks could get almost instantaneous to any dungeon group, with DPS players sometimes waiting in line for an hour or so.

Depending on the player roster at the time of joining auto grouping for DPS players, wait time could be less than that, but nevertheless it was still significant.

World of Midgard 3D NFT MMORPG is solving the tank and healer dungeons groups deficit problem by incentivizing players to play as Tanks and Healers with earnings boost.

Since only play\&earn MMORPG can incentivize players to play deficit classes, World of Midgard is solving a problem which could not be solved until now.

World of Mindard also has full support for organized Guilds.

As with any MMORPG, the guild role is very important to speed up leveling progress, finding teams for dungeons, and of course is most important for grouping for end game raids.

On PvP servers it also means protection from the opposite faction and access to dungeons which can be blocked by enemy combatants camping at the entrance.

Guild also makes metaverse more desirable to stay in.

In WoM, players will be able to create guilds and set their own rules.

As a guildmaster the player will be able to either ask guild members for minimum monthly deposit to the guild or make guild membership free.

Guilds also have access to guild vaults, which can be used to incentivize best players to stay in guilds, as well as to acquire best players from other guilds.

Acquiring the best players for dungeons, raids, and arena teams is like recruiting or acquiring talents for a baseball team.

For example, it may help to recruit Tanks or Healers, who are usually in short supply for dungeons and raids in MMORPG games.

World Of Midgard guild has organization roles similar to Discord roles, with a set of permissions available for each role.

A guild master is able to assign certain guild Vault permission to specific roles and assign roles to players.

For example, there can be a role which allows players to repair gear at blacksmith’s on guild coin.

Plate armor repairs can get really expensive so it may be beneficial to allow free repairs for guild tanks which is another way to encourage more players to choose the tank role.

Another role example is to allow top guild members to withdraw potions or raw materials for their needs.

Guild vaults have tabs called drawers and each of the drawers can have different access permission for roles.

There are endless use cases for vault and vault drawers, and the guild master will be the one who set the rules as guild master.

The gameplay itself and the community building tools available right inside the game will create a self-sustaining every growing metaverse bringing benefits to everyone involved.

3D MMORPG games are the original metaverses even before it became a term.

If you have ever participated in the trade chat inside of any top 3D MMORPG game, you already know that the metaverse is not years away, but it is already here.

People are talking inside the MMORPG games about real life issues like the economy, politics and others.

Sometimes these non-game related posts are bigger in volume than actual game-related posts.

So, metaverse already exists inside of 3D MMORPG.

It has been existing for a long time already, it was just not called that.

It exists for those who are returning to save towns and cities after incense combat adventuring in the open world, fighting on battlegrounds/arenas, defeating bosses in the dungeon, or raiding for hours on end.

After dopamine levels drop, people like to talk about anything.

I remember one 4th of July, when tons of people/characters were standing in the game city just watching fireworks and talking about it, and it was awesome.

If this is not a metaverse, I do not know what is.

You are invited.


# Multi-blockchain

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Because World Of Midgard is already a finished server-based game, it is in a great position to support any blockchain and NFT marketplace.

While working on the game it became clear that it would be immensely beneficial and groundbreaking for the players to be able to tap into the biggest crypto games ecosystem of all popular blockchains at the same time and inside the same game.

Because World Of Midgard already includes delayed writing to a database function, a blockchain layer library just needs a tap to that function.

BTW, delayed writing to a database means that only so often the player status is written to the database from the server memory.

It means that with the exception of trades and transfers between players which must be always done immediately on the public blockchain, all the rest can be on delayed writing.

In this way, it can be written to both blockchain in the loop and to the database, which makes blockchain version development much easier.

To make World Of Midgard truly multi-chain, it is currently planned for the game engine to use underlining scalable blockchain with bridges to most popular public blockchains.

While the final decision was not done yet, currently the candidates for main underlying blockchain are custom shared-security Polygon Supernet, Solana, or custom fast finality blockchain in Cosmos ecosystem.

With the bridges, it would allow players to withdraw or deposit their tokens & NFTs to/from any supported blockchain and give the game access to the biggest and most vibrant crypto players base in existence.

Imagine being able to play and group for dungeons and raid together with players who are native to BSC, Polygon, Solana etc

I believe World Of Midgard is the very first NFT/crypto game ever with such a tech solution.

By pioneering the destruction of barriers between players based on different blockchains, World Of Midgard will enable a huge leap toward mass crypto gaming adoption and ecosystem growth.


# Gameplay

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World Of Midgard game is a classic 3D MMORPG based on Norse mythology.

The game has an epic backstory. In the Lore book players can read about the World of Midgard’s past, backdrop of the game races, how the warring factions came to be, the heroes of the past, the battles they fought, and more.

[Click here to read World Of Midgard Lore >](https://medium.com/worldofmidgard/world-of-midgard-lore-part-1-10917897f57f)

World Of Midgard MMORPG is set in the full 3D huge game world with hundreds of quests, and features 64 solo & 5-man dungeons, PvP Area, 10x10 PvP capture the flag battleground, and 10 to 40 man raids.

In World Of Midgard (WoM) players can choose one of two opposite factions, the Alliance and the Fury, which are in constant conflict with each other.

Alliance races consist of Humans, Dwarfs, and Elves.

Fury races consist of Orcs, Dark Elves, and BloodDraks.

The Lore also explains how Dark Elves split from Elves and the animosity between them.

Game starts with the player choosing either PvE (player vs environment) or PvP (player vs player) server.

On a PvE server, the player can still elect to participate in duels between characters of the same factions, faction vs faction arenas, and battlegrounds, but he/she will not be randomly attacked in the open world unless the player turns his/her PvP flag to enjoy the thrill of random fights.

On a PvP server, except for starting areas for each faction, players can attack and be attacked by the opposite faction players any time in the open world.

After the player logs to the chosen server, they can pick the faction they like to play, either the Alliance or the Fury.

Then the player chooses the character’s race, gender and name.

Characters’ looks are customizable which is the final step before the character is created.

When all that is done, the player makes his/her most important choice, which is the class they want to play.

There are 7 character classes: Confessor, Fighter, Mage, Rogue, Templar, Necromancer with combat pets, and Ranger with combat pets.

All classes are well balanced, awesome to play, and already beta tested in dungeons, raids, and PvP.

Read description of all the classes on Character Classes page.

After players are all set with the server, faction, race, and the character choice, they start playing the game in the starting area, which differs depending on the faction the player chose.

The initial tutorial about the user interface, and then quests in the start area guide the player through the game mechanics, such as combat, looting, adding spells on action bar and on how to use them, learning new spells and upgrading existing ones, equipping gear, training with vendors, getting, fulfilling and completing quest, regenerating health & mana faster by eating & drinking, and much more.

The purpose of the initial starting area is to teach the player the gameplay and to level the character to level 5.

After starting, the player is sent to an open world where the next area is also pretty easy to play with mobs only returning the attack, instead of attacking characters themselves first.

There are great quest lines for players to enjoy and progress through the game.

When the player reaches level 16th, there is a solo instanced dungeon for the player to fulfill a quest inside and learn how to get in and out of dungeons.

A few levels after that instanced dungeon, the group dungeons will become available with an entry portal to specific dungeons allowing entry only to the characters within specific level ranges.

There are a total of 64 solo & 5-man dungeons in the game with all the group dungeons having bosses which can be defeated only by teams of players. Bosses drop great gear pieces and other loot.

On the general gameplay level players travel the huge game world, following quests, meeting a lot of people on the way and in the cities, making friends, teaming for dungeons, collecting loot, and participating in game economy by selling and buying 5500+ in-game items NFTs on in-game auction house marketplace.

There are a lot of adventures and battles that await players playing through the game and leveling up.

Game zones and game words are designed the way that when the player progresses through the game they offer increasing hard content, higher rewards, as well as stronger and bigger loot in dungeons.

Open world has a very rich variety of terrains, from wood, to desert, to badland, to jungle, to rocky mountains, to snowy mountains and more.

Every zone includes a variety of enemies like monsters, warring clans, skeletons, zombies, ghosts, etc

Except for bosses, the open world mobs drop a variety of loot from $WOMGOLD tokens, to items meant to be sold to vendors for $WOMGOLD, to lower gear score gear, to cooking ingredients.

Many animal mobs are skinnable.

The best loot with the biggest amount of $WOMGOLD tokens and higher score gear is on the bosses and mobs in the dungeons.

Quests lead the player through the entire content in every zone, so the player who is questing will see all the content.

There are occasional settlements where characters can repair gear, sell loot, and buy stuff they need to keep going.

There are also 2 cities booming with crowds where players can learn or upgrade spells,master their crafting skills, craft, and visit a wide variety of merchants.

World of Midgard features tribe systems.

There are 8 levels of friendliness players have with tribes inhibiting the game world.

From tribe members hating the player and attacking on site, to becoming a hero of the tribe, and 6 more levels between.

Depending on the reputation level the player can gain access to various goods sold by tribe merchants, including a tribe’s specific boost to armor not obtainable any other way, and tribe’s crafting recipes.

Tribes in Word Of Midgard are in contrast conflict with each other, so when the player gains reputation with one tribe, he/she loses reputation with another tribe twice as fast.

It means that the player must make conscious choices with which tribes his/her character will have good standing.

There are numerous quests related to reputation. Killing a tribe’s enemies increases the reputation with this tribe.

Because of great rewards, the so-called reputation grind in World Of Midgard Classic was very popular.

There is a very advanced extensive crafting system, where players can create all types of weapons and armor, potions, battle elixirs, gear stat boosters, and much more.

There are cloth, leather, and mail/plate armor all made with different professions and relying on other professions to provide materials.

There is also a profession which magically disables existing armors/weapons to ingredients used to boost starts of other armors/weapons.

Players can also mine, skin, gather ingredients for potions/elixirs, fish, and even cook health regeneration and temporary stats boosting food.

This is a really incredibly advanced system with both recipes trainable from trainers, and recipes which can only be looted.

For example, top armor/weapon/top stats boost recipes can only be looted in raid dungeons.

There are even fishing competitions which some casual players love to participate in.

It can take casual players months before their characters reach the higher level in the game, and that is just the beginning of the entire endgame play.

Leveling professions with all required ingredients also takes a great amount of time.

The end game play takes players through the hardest 5-man dungeons. When the players collect enough high score gear, they are allowed to enter a portal to raid dungeons designed for players from 10 to 40 character groups.

The more difficult and higher level the raid dungeon, the higher minimum gear score it requires for the player to enter.

The best loot in the game including a higher amount of $WOMGOLD token is in raid dungeons.

There are also raid bosses spread in the secluded parts of the open world designed for max level geared players, and they can be defeated only by raids groups of various sizes.

Characters can play the same 5-man dungeon only once per day, the specific raids only once per week, and open worlds bosses have from a day to several days respawn timer set.

Because big raids require coordination of a large number of skilled players, all with the high gear score and with potions ready, it can take casual players well over a year to acquire all the great from initially released raids.

Raids will be released over time and collecting all the new top gear for characters can take months for each new raid released.

Endgame also features a daily quest by fulfilling which player gets $WOMGOLD tokens.

It is safe to say that for a casual player it could take 2 years of gameplay from the time the game is released to acquire all the gear for just 1 character from all the raids due to them being released over time.

The game is designed the way that initial release will be with level 60 being a max level with 2 expansions for increasing max level to 70 and then to 80.

There are 3 entire endgame cycles already designed for level 60, 70, and 80 games.

For every expansion the players would need to form the entire endgame cycle again.

It is safe to say that the game on the release will be ready with years of content for casual players.

In World Of Midgard guilds are an integral part of the game.

While leveling and ad hoc grouping for 5-man dungeons is pretty easy for players outside the guild, for end game raids the players would prefer to be a part of the guild since those big raids do require coordination both related to time and the raids’ set up.

The guild’s role is crucial in speeding up leveling progress, finding teams for dungeons, and of course is critical in grouping for endgame raids.

On PvP servers it also means protection from the opposite faction and access to dungeons which can be blocked by enemy combatants camping at the entrance.

In World of Midgard, players will be able to create their own guilds and set their own rules.

Guild system in WoM is very advanced.

Detailed description of World Of Midgard guilds on Metaverse, Guilds, Social Chat System page.

Outside of gameplay itself, in World Of Midgard Classic, the players loved to socialize on many levels, and they will do the same in World Of Midgard Reborn NFT game as well.

Being it trade chat for snarky talk, zone chat for teaming, close proximity chat for anything, focused chat of the dungeon group, strategic chat of the raid group, or cozy guild chat.

Main chats have separate font colors helping players to quickly recognize which chat message belongs to which channel the player is subscribed to.

For example the proximity, world zone & trade chats are white, the dungeon team chat is blue, the guild chat is green, the raid chat is dark orange, and the text of somebody shouting in the chat is shown in red.

You can find a detailed description of the social chat system on Metaverse, Guilds, Social Chat System page

The bottom line is that with so many choices, the different ways to play the game, and massive social metaverse bonding, players always have something to do in the game.


# Staked PvP Battlegrounds & Rated PvP Arenas

World Of Midgard 3D NFT MMORPG allows the player to choose how they want to play the game.

For some players, open word PvE. group dungeons & raids deliver enough excitement, but some want to have those massive adrenaline busts that come from PvP combat.

For those players, as for the potential twitch streamers, World Of Migdard delivers advanced Player vs Player for both individuals and groups.

There are 4 main ways to PvP in World Of Midgard:

1\) 1 vs 1 Duel. This is a permission-based system where players from the same faction can PvP. Duel ends when the health of a losing player drops very low.

2\) Open world PvP. There is no limit on number of players, which mean it includes any number of participants, from 1 vs 1 to a large group.

3\) Staked and Non-Staked 10 vs 10 Capture-The-Flag Battlegrounds

\- Non-Staked PvP Battlegrounds are just for fun & training for Staked Battlegrounds.

\- Staked PvP Battlegrounds are designed for the participant to fight for tokens staked by both battling sides. The winner takes 98% of all stakes with 2% service fee paid to EarnDeck Games. Staked battlegrounds are great for live streaming on twitch & youtube.

4\) Rated and Non-Rated Arenas with Arena Seasons.

There are 3 categories of arenas: 2 vs 2, 3 vs 3, and 5 vs 5.

\- Non-Rated Arenas are just for fun & for training for Rated-Arenas.

\- Rated-Arenas support staking. Stakes can be won both from the individual matches from winning the season. Three top rated teams would take 95% of season stakes, with the remaining 5% for places 4 to 10. 90% of individual match stakes goes to the match winner, 8% to season stake pool, and 2% is paid to EarnDeck as a service fee.

The Rated-Arena season lasts from 20 to 30 weeks.

Teems will need to complete at least in 10 games to qualify for points in a given week, with individual players needing to have participated in at least 30% of matches played that week in order to earn points.

It is like a regular sport season, where the spectators watch and cheer the favorite teams.

Rated-Arenas are perfect for eSport twitch/youtube streaming.

With very high tokens stakes accumulation for top 3 teams during a season it could attract professional teams and big twitch streamers.


# Character Classes

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This post explains all the playable character classes in World Of Midgard 3D NFT MMORPG.

All classes are well balanced, awesome to play, and already beta tested in dungeons, raids, and PvP.

## **Fighter** <a href="#fad9" id="fad9"></a>

Close-combat fighters who are highly trained in the art of melee weaponry.

Depending on traits, they are able to both withstand and inflict fierce physical damage, and have the most versatile means of generating threat and keeping aggro off other characters in dungeons and raids.

They are very strong and quick both on the battlefield and the arenas.

A Fighter can often deal very high damage or be tough to kill.

Tank fighters are highly sought after by any group to tank dungeons and raids.

They are often offered free perks from guilds, like free gear repair from guild vault, and various potions increasing stats for specific purposes.

Fighter abilities depend on energy generation.

Fighter energy regenerates when fighters either deal or take damage.

Unlike mana dependent classes, Fighter never runs out of ability to generate energy as long as in active combat.

Fighter energy decays over time while not in combat so at the beginning of the combat Fighter has zero energy for special abilities and needs to generate it by auto-attack, taking damage, or possibly using special skills depending on chosen traits.

That is highly dependent on their gear, because their ability to deal and take damage is related directly to the quality and effects of their weapons and armor.

Fighters can use very diverse combat tactics depending on the foe they face which make that class extremely fun to play.

For players who like intense gameplay with a lot of movement and want to be highly sought after, the fighter is a great choice of class to play.

## **Confessor** <a href="#ed09" id="ed09"></a>

Confessor is the most versatile healing class in game but also has damage dealing traits tree as well.

That class has the ability to heal and buff allies, avoid aggro, remove buff on foes, remove debuffs on allies, resurrect the dead, and more.

Confessor also has many utility spells including ability to remove sickness from allies which is very important for both PvE and PvP group combat.

The class has access to 2 healing traits trees, one best for group healing and the other for arenas and battlegrounds.

Confessor class can heal either a single ally or many allies at once which makes

When choosing damage traits, that class can also deal significant damage to their foes.

Confessors wear cloth armor and could be overwhelmed by melee enemies if not keeping enough discance.

To help with defense in close quarters and depending on choice traits, Confessors can shield themself and their allies.

All that makes Confessors the other most highly sought, almost on the same level as tanking fighters, is the groups playing end game dungeons and raids really need them to succeed in winning hard to defeat bosses.

## **Mage** <a href="#id-91da" id="id-91da"></a>

Mages are powerful range damage casters which deal big damage with both burst and area of effect spells, but have weak cloth armor and low health.

They have a variety of utility spells like ability to remove damnation, teleport, make group portals, turn enemy to a chicken, and even conjure food and water, which speeds up mana and health regeneration between dungeon and raid fights.

Mage with traits tree set up for burst damage can be very effective at PvP even with low armor and health because when combined with polymorph, snaring and slowing down foes they can stay away long enough to burn their melee foe to death before they reach them.

Because of their high demand, crowd control ability, and being free food & water dealers, mages are welcome to dungeon and raids groups.

## **Rogue** <a href="#id-0ee5" id="id-0ee5"></a>

Rogues are masters at dealing high melee damage and incapacitating their foes, especially low health and low armor targets such as casters.

Stealth allows them to sneak in attack from behind.

They can also pick locks and handle the poinsons.

Rogues can stun and incapacitate their foes for a significant period of time, and when paired with high damage it gives a huge advantage over their enemies.

Instead of mana rogues use power and generate combo points to execute finishing attacks.

Rogues can wear cloth and leather armor and have mid range health.

Rogues are best suited for players who like to sneak up on foes and dish out large amounts of burst damage.

## **Templar** <a href="#id-88f4" id="id-88f4"></a>

Templars are holy fighters and hybrid class.

They can heal, tank, and melee DPS.

Templars have the best in game group support with group buffing abilities.

They can wear heavy plate armor and use shields, but are also good at single target healing which makes them hard to kill as long as they have mana left for casting.

The selection on traits specialization is very important for Templars and depending on combination they can be melee DPS, tank, offtank, or healer.

While even with DPS traits tree Templars deal damage less than a Rogue’s, they make up for that with buffs, and utility spells.

Templars are relatively easy to level due to both strong armor and self healing capability.

With proper traits, templars can also resurrect the dead like Confessor.

They are very effective at pulling and holding aggro of multiple mobs at the same time.

Healing Templar has most mana-efficient and low-threat healing spells in the game which grants them the ability to easily fill the position of main tank’s healer, and excellent battle healter for battleground and arenas.

While great at single target healing they lack area of effect healing, even with separate over time healing, they are not the main raid group healer with the role belonging to Confessors.

Templars with deep tanking traits can tank any dungeon and raid, but for end game raids they tend to take the role of offtank.

## **Ranger** <a href="#id-4f85" id="id-4f85"></a>

Rangers are the only class that can use ranged weapons like bows, guns, crossbows as the main source of damage.

They have plenty of tools which allow them to avoid melee combat like kiting and trapping.

Rangers may tame a variety of animated mobs to use as combat pets which helps them with damage and to avoid direct melee combat with PvE enemies.

It makes Ranger great for both solo leveling and dungeons/raids.

Talents trees allow them to boost their remote weapons use damage, combat pets damage, and survivability.

## **Necromancer** <a href="#f2f7" id="f2f7"></a>

Necromancers enslave demons and use black magic and damnation to destroy their enemies.

Like ranger’s pets their demons help them combat their foes but instead of taming beasts they summon demons.

Necromancers focus on strong damage over time in addition to single spell and area of effect attacks.

They lack the extreme burst damage nukes of a mage but demon pets and scare spells are opening up many tactical options.

They can also drain life from their foes for regenerating their own health, and, when in need, they can transform their own health into mana.

On top of that they have utility spells like ability to summon group members and create resurrection stones.

Necromancers are exclusively damage dealers but the way they do it changes with trait trees which allows for various play styles with either more focus on own spells or boosting power of their demons.

The bottom line is that World Of Midgard 3D NFT MMORPG players can choose the gameplay style they love playing the most.


# Metaverse, Guilds, Social Chat System page

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3D MMORPGs have been the original metaverses even before it became a term.

If you have ever participated in the trade or a guild chat inside of any 3D MMORPG game, you already know that the metaverse is not years away but it is already here.

People are talking inside the MMORPG games about real life issues like the economy, real world politics, and many others.

Sometimes these non-game related posts are bigger in volume than the actual game-related posts.

So, metaverse has already existed inside of 3D MMORPG games, it was just not called that.

Among other things, it was called cyberspace.

It has existed for those who in games keep returning to save towns and cities after incense combat adventuring in the open world, fighting on battlegrounds/arenas, defeating bosses in the dungeon, or raiding for hours on end.

And after dopamine levels drop, people like to talk about anything.

I personally remember one 4th of July, when tons of people/characters were standing in the game city just watching fireworks and talking about it, and it was awesome.

If this is not a metaverse, I do not know what is.

Players loved to socialize in the World Of Midgard Classic on many levels and they will in World Of Midgard Reborn NFT game as well.

Being it trade chat for snarky talk, zone chat for teaming, close proximity chat for anything, focused chat of the dungeon group, strategic chat of the raid group, or cozy guild chat.

The guild is the player’s cozy home in the World Of Midgard MMORPG.

Guilds in World Of Midgard are both homey and needed places for the players.

Often, the players form a bond with their guild mates almost on the similar level as real life friends.

Great example of fabulatized translation of the mental state and closeness of guildmates is the YouTube series “The Guild” which started in 2007 and ran for 5 seasons.

“The Guild” series became an instant hit thanks to how well it relates to emotions and bonds people felt as part of the MMORPG metaverse and being part of the guilds in the game they played.

The first episode of “The Guild” had almost 7 million views and the “Do You Wanna Date My Avatar” music video with satiric lyrics about in-game dating had 29 million views.

The popularity of both the series and the music video clearly shows the audience’s deep connection to the MMORPG metaverse they participated in.

You can watch the entire “The Guild” series on youtube here: <https://www.youtube.com/c/TheGuild>

The bottom line is there is currently no stronger emotional connection in any metaverse than the one present in 3D MMORPG games, and World Of Midgard advanced chat channels system takes full advantage of that.

World Of Midgard has a full blown channel system for chatting, unlike any NFT/crypto game we have seen.

There is trade chat active in the main game cities, separate chat for each open world zone, proximity chat, guild chat, dungeon team chat, raid group chat, and on top of that the players can create their own chat channel and invite friends to them.

Players can also create channels locked by access password.

Main chats have separate font colors helping players to quickly recognize which chat message belongs to which channel the player is subscribed to.

For example the proximity, world zone & trade chats are white, the dungeon team chat is blue, the guild chat is green, the raid chat is dark orange, and the text of somebody shouting in the chat is shown in red.

To reduce clatter or get access to more chats as needed, the players can leave any channel they have access to at any time.

World Of Midgard Rebord NFT 3D MMORPG also plans to add a voice chat system for all described above text channels through Discord app integration.

![](/files/J6FZwZJolziIsEZ03Jal)

Guilds are a central piece of game metaverse helping players to not only form emotional bonds with other guild members but also keep them playing their game much longer.

World of Mindard has full support for organized Guilds.

As with any MMORPG, the guild role is crucial in speeding up leveling progress, finding teams for dungeons, and of course is critical in grouping for end game raids.

On PvP servers it also means protection from the opposite faction and access to dungeons which can be blocked by enemy combatants camping at the entrance.

Guilds also make metaverse more desirable to stay in due friendships that form in them.

In WoM, players will be able to create their own guilds and set their own rules.

Guilds have access to guild vaults, which can be used to incentivise best players to stay in guilds, as well as to acquire best players from other guilds.

Acquiring the best players for dungeons, raids, and arena teams is like recruiting or acquiring talents for a baseball team.

For example, it may help to recruit Tanks or Healers, who are usually in short supply for dungeons and raids in MMORPG games.

World Of Midgard guilds have organization roles similar to Discord roles, with a set of permissions available for each role.

A guild master is able to assign certain guild Vault permission to specific roles and assign roles to players.

For example, there can be a role, which allows players to repair gear at blacksmith’s on the guild coin.

Plate armor repairs can get really expensive, so it may be beneficial to allow free repairs for guild tanks which is another way to encourage more players to choose the tank role.

Another role example is to allow top guild members to withdraw potions or raw materials for their needs.

Guild vaults have tabs called drawers and each of the drawers can have different access permission for roles.

There are endless use cases for vault and vault drawers, and the guild master will be the one who set the rules as guild master.

While the guilds help players bond with each other, the entire game world also allows and encourages the players not only to explore and play, but socialize as well.

World Of Midgard cities pulse with life, people going around their business like visiting bankers, merchants, auction houses, trainers, or just goofing off, or flexing high end gear for everybody to see.

This is the true social metaverse in the best form.

When people are done socializing, there is still deeply engaging and endorphin pumping intense gaming in the open world, with its dungeons and raids.

Unlike most current 3D metaverses, which feel empty and mostly devoid of life, in World Of Midgard 3D NFT MMORPG both the gameplay itself and the community building tools available right inside the game, create a self-sustaining and ever growing metaverse which brings numerous benefits to everyone involved.


# Technology

World Of Midgard 3D NFT MMORPO is server based game.

World of Midgard consists of:

\- Unity 3D game client for both Windows and Mac

\- Game login server which supports up to 256 game servers

\- Game servers, with each game server supporting up to 4,000 simultaneous real-time players.

\- Web app with users accounts and NFT marketplace.

\- fast underlining scalable blockchain with bridges to most popular public blockchains with bridge to Solana, Polygon, BSC, Avalanche, Fantom, etc.

Theoretical capacity limit of a current game server cluster system is 1,024,000 simultaneous real-time players which can be easily multiplied by either upgrading login server to support multiplies of 256 servers, or by duplicating cluster systems themselves.

The bottom line is that it is highly unlikely that World Of Midgard 3D NFT MMORPO will ever run out of capacity to accommodate more players.

Unity 3D and Web app are the only software the user directly interacts with.

While for the players the unity 3D game client is the game itself, it is de facto an advanced user interface visualizing game play, submitting the player’s inputs to the server and receiving all info needed to present the game status from the server.

World Of Midgard client server communication protocol is very effective and it is able to work on relatively slow internet connection, which opens the game to players in developing countries as well.

Actual game play is played real-time calculated on the server side..

Server is coded in C++.

Game data is contained in a mix of binary data files (for speed) and MySQL (for non time-critical data).

Super fast binary data files are used for map, vmaps, and spell templates.

Games server has a very comprehensive configuration file, which allows access to large matrix of parameters.

The action of changing server from PvP to PvE, the speed gaining XP, Auction House fees, and over 100 other parameters are set in the configuration file.

Adding or changing game zone is just a change or addition of the map, vmap, plus simple SQL command.

Tweaking spell is just an edit of that spell template.

Content is added by adding records to MySQL DB.

There is also an advanced game master console with permission levels, which allows the game master to moderate the game and, in the top level, even add game content like spawning permanent mobs or bosses.

Game server includes an in-game Auction House, which allows players to buy and sell the majority of game’s 5000+ items representing NFT.

Web app dashboard allows the user to add, link, and stake their NFTs.

While the in-game Auction house allows players to trade their representation of NFTs with each other, the online marketplace allows the player to both buy newly released NFT (like costumes) and trade NFTs which are not in-game items.

Examples of NFT which can be traded on online marketplace are characters NTFs, lands NFTs, and nodes NFTs.

To make World Of Midgard truly multi-chain, it is currently planned for the game engine to use fast underlining scalable blockchain with bridges to most popular public blockchains.

While the final decision was not done yet, currently the candidates for main underlying blockchain are Constellations Network, Hedera, or custom shared-security Polygon Supernet (with ZK roll up for it when it becomes available).

Fast underlining blockchain will also store game logs used for automatic audit when the player bridges tokens and NFTs to popular public blockchain.

<br>


# Team

**Hasan** - CEO/COO, seasoned executive. He has worked together with Andrew on various projects since 2014. He is managing, hiring, and organizing everything. Masters in Computer Science and MBA(IT).

**Andrew** - The original game creator and the prior owner of Veraxon Entertainment game studio. CTO leading game development team. One of his prior startups exited to a public company listed on the stock exchange. Masters in Computer Science and MBA(marketing).

**Alex** - Unity 3D game client developer, 2D & 3D animator. C# developer. He has worked with Andrew continuously since 2014 on various projects. He also created the Word Of Midgard trailer.

**Daian** - 2D game developer and animator. Creator of many single player 2D games. Part of the original Veraxon Entertainment game studio team. He has worked with Andrew from 2009 to 2012 in the game studio, and then from 2014 on a few 2D animation video creation software (most known of those animation video creation software with tens of thousands of paying customers is Explaindio Video Creator). Recently created single player NFT game Wheel Of War RPG <https://www.cryptocartridge.games/wheelofwar/>

**Raman** - Mostly backend and blockchain developer, but also works on react for blockchain connections. Previously developed nftcollectionmaker.com SaaS app (NFT generation, and contract deployment on Ethereum, Polygon, BSC, Avax, Harmony from dashboard - so far there is no other app like that on the market). He created the web app and web backends for the World Of Midgard website including access to NFT parts for Polygon, BSC, Ethereum. He has also created minting code for cryptocartridge.games website and NFT contract for that collection. He has worked with Andrew on various projects since 2018.

**Devang** (called Chiku) - 2D artist who has worked with Andrew’s teams on and off since 2014. As a part of the team he created thousands of art images including 3 recents NFT collections and collectible game cartridge art. 2D art, 3D models textures, 2D interface and web graphics, marketing graphics like logos etc. He has also already created the NFT art collection for World of Midgard Genesis character Orc male (there will be other Race/gender genesic characters).

**JM** - A permanent, but part time team member, a college professor. She is teaching advanced mythology and creativity classes at the university in the US. She is working on the game’s Lore, and in general on any other non-marketing content. She edits texts’ language before they go public. She has been working with Andrew since 2009, and was involved in the creation of the original lore for World Of Midgard.

Additionally there are contractors working on various tasks like website designers, graphics designers, 3D model creators, 3D animators, tutorial video creators etc. They are task based, and not a permanent part of the team. Some of them could become a permanent part of the team after funding.


# Character NFTs

![](/files/HHWvxuhrx8Ej4sCXQGp4)

This post explains all the benefits of owning a World Of Midgard (WoM) Genesis character from the coming initial NFT sale.

**Apprentices Training — Creation Of Sellable Characters**

The main benefit of owning WoM Genesis characters is that you will be the first to both access the game and train apprentices to become characters, which can be sold to other players.

This is similar to Axie or Zed Run, where only those with the original NFTs were able to breed first and obtain the first mover advantage.

Of course, in World Of Midgard breeding is replaced by training apprentices, but the game mechanics behind it works similarly to Axie or Zed Run, regarding the creation of characters other players need to play the game.

That first mover advantage can last for a significant amount of time, until the game reaches the planned minimum of 1:5 Genesis/regular character ratio, which will open apprentice training but only for max level characters with superior gear score.

Since it makes sense that only the most experienced characters can train apprentices, any non-Genesis WoM character will need to reach the max level in the game and obtain superior gear to reach the minimum gear score for the apprentices training requirement.

The planned total number of Genesis characters to ever exist is 4,000 Genesis characters for each of 6 races.

Every account will be allowed to play 10 characters per server, so the supply of Genesis WoM characters is limited to 2,400 full accounts on just 1 of the servers.

It means that Genesis WoM characters are expected to be very rare after the game’s wide distribution.

It can translate to high demand for the Genesis characters (not finance advice).

It also means that until the total number of apprentices trained to be characters reaches 120,000 only the Genesis WoM character’s holders will be able to create new characters.

In addition, even after that it will be far from fast or easy for regular characters to acquire the ability to train new apprentices to become characters.

Because bringing a regular character to the max level, looting all the high end gear from the top end game dungeon, and raid bosses takes a long time and is hard, it gives even a greater advantage to Genesis WoM characters’ owner because these characters do not need to meet the max level or top gear score requirement.

**Early Access To The Game**

Having early access to the game will make it easier for Genesis WoM characters to meet the Proof-Of-Play requirement, which will be needed to be whitelisted for purchase of both Mythic Land Deeds and Mythic Merchant Charters.

Note: Land Deeds and Merchant Charters exact game mechanics are still in development and will be announced at a later date.

Anyone else that wants access to the game and does not own WoM Genesis characters will need to buy them on the secondary marketplace (like OpenSean, Immutable X marketplace) or wait to buy a regular character after that functionality is enabled in the game.

Due to the release schedule the ability to train apprentices is planned to be released a few months after the main game release (tentative).

**Guild Creation Ability**

As with any MMORPG, the guild role is very important to speed up leveling progress, finding teams for dungeons, and of course most important for grouping for end game raids.

On PvP servers it also means protection from the opposite faction and access to dungeons which can be blocked by enemy combatants camping at the entrance.

In WoM, only Genesis characters’ owners will be able to create guilds and set their own rules.

As guild masters will be able to either ask guild members for minimum monthly deposit to the guild or make guild membership free.

Guilds also have access to guild vaults, which can be used to incentivise best players to stay in guilds, and acquire best players from other guilds.

Acquiring the best players for dungeons, raids, and arena teams is like recruiting or acquiring talents for a baseball team.

For example, it may help to recruit Tanks or Healers, who are usually in short supply for dungeons and raids in MMORPG games.

World Of Midgard guild has organization roles similar to Discord roles, with a set of permissions available for each role.

Guild master is able to assign certain guild Vault permission to specific roles and assign roles to players.

For example, there can be a role which allows players to repair gear at blacksmith’s on guild coin.

Plate armor repairs can get really expensive so it may be beneficial to allow free repairs for guild tanks.

Another role example is to allow top guild members to withdraw potions or raw materials for their needs.

Guild vaults have tabs called drawers and each of the drawers can have different access permission for roles.

There are endless use cases for vault and vault drawers, and you will be the one who set the rules as guild master as long as you own World Of Midgard Genesis character.

**Whilelist for Genesis Lava Dragon Epic Mount (Epic mounts are faster than regular mount)**

There will be a limited edition Genesis Lava Dragon Epic Mount. (see Dragon Mount concept art on the top of this post)

The maximum number of Genesis Lava Dragon Epic Mounts available will be equal to the number of Genesis WoM characters.

All WoM Genesis character’s owners will be whitelisted to purchase the same number of Genesis Lava Dragon Epic Mounts as they have of the characters.

Epic mounts are faster than regular mounts.

Regular mounts are 60% faster than a walking character, Epic mounts are 100% faster than a walking character

**Whitelist for Genesis World Of Midgard tabard**

Tabard is worn on top of the chest armor.

Genesis Tabard will not only have a totally unique design to show it as Genesis tabard, but only Genesis tabards will allow you to bring your out-of-game NFT into the game and display it on your chest in the game.

For example, Genesis Tabard will allow you to wear your Punk, Bored Ape or any other NFT on your chest inside the game on top of any armor your character may wear.

You will be able to trade Genesis Tabards on secondary NFT marketplaces.

**Whitelist for World Of Midgard Lore mint pass.**

World Of Midgard Lore mint pass will allow you to mint Lore books as they are released.

The Lore Book 1 is already written.

Total number of WoM Lore mint passes is capped to the same number as the number of World Of Midgard Genesis Characters.

Both WoM Lore Mint Passed and Lore Book NFTs could be traded on secondary NFT marketplaces.

**Whitelist for Governance Token**

This is self explanatory.

**Other Benefits**

The team is discussing other benefits but they will not be announced until the decisions have been made.

**Disclaimer**

This is NOT financial advice. Please do your own research before you make any investment decisions.


# Mount NFTs

![](/files/nbZHHjOynWeThDFrPfsb)

World of Midgard is a vast open world with big zones.

Characters can spend hours just walking from one end of the world to the other.

Players can teleport between zones by using Teleport stones purchasable with $WOMGOLD utility token, teaming with mage creating portal, or being summoned by a necromancer.

Except for a necromancer’s summon which requires 2 additional party members to join together for it to work, both teleport stones and mage portals transport players to one or two locations in the destination zone depending on its size.

Because zones themselves are big as well, it can take a significant amount of time to get to the final destination, be it a dungeon/raid entrance, world boss, or a quest location.

World of Midgard Classic (now called Midgard Rising) has many cool looking mounts and sales of mounts were one of the main revenue generating items.

Players paid real money for mounts even though they did not own them like they would in the case of NFTs mounts in World Of Midgard.

You can see 14 models of mounts from Midgard Rising [**in this video**](https://youtu.be/Q3pBfdDEkHs?t=16) **>**

World of Midgard Rebord will have even cooler looking ones and players will own them as NFTs.

Riding a mount not only makes the player look super cool but most importantly allows them to travel faster than walking.

There are 2 mount categories in World of Midgard: regular mounts and epic mounts.

Riding a regular mount gives the player 60% boost to their running speed.

Riding an epic mount gives the player 100% boost to their running speed.

Mounts are expected to be the single most desirable non-combat-related item in the entire game.

Minimum number of mounts needed just for the utility of riding is 2 times bigger than the number of characters in the game, because until the character reaches level 40 they can only ride the regular mounts, so every character needs 2 mounts.

World Of Midgard Genesis mount NFTs sale is planned to only sell half of the mounts the characters need for utility, and none of the additional 12 mount planned for game release.

Only half will be offered for sale because Genesis mount is planned to be given away for free to those “diamond hands” people who do not list their NFT characters for sale before the game releases.

There will be many more benefits for “diamond hands” who do not list their characters NFTs for sales before the game goes live but that is a subject to a separate post.

The main benefit of owning WoM Genesis mounts is that owners will be the first to breed the mounts, which can be sold to other players.

This is similar to Axie or Zed Run, where only those with the original NFTs were able to breed first and obtain the first mover advantage.

In World Of Midgard it will require 2 mounts to breed a mount, and because of magic, the resulting mount will be a random breed.

Because we plan to have at least 14 mounts, most of the newly bred mounts at the beginning will be super rare.

That first mover advantage for mounts breeding can last for a significant amount of time, until the game reaches the planned minimum of 1:5 Genesis/regular mounts ratio, which will open breeding to other adult mounts (it will take significant time for the young mount to reach adulthood).

A non-Genesis mount will be only able to give birth to the same breed as one of the parents and there will be a limit of two offspring they can ever create.

Genesis mounts will not be limited by the number of offsprings, but there will be a significant cool down time between every two are produced.

Since only Genesis mounts breeding will continue to create random breeds, those Genesis mounts are expected to be mostly sought after all the time even.

If there are any Genesis mounts unclaimed by “diamond hands” characters NFTs holders, the surplus will be sold shortly before the game is released.


# Land NFTs

Land NFTs.

World Of Midgard 3D NFT MMORPG is a game & metaverse with the game client built in Unity 3D engine, game server, and underpinned by blockchain technologies.

Within World Of Midgard, users can maintain provable ownership of their game LAND, which is represented as NFT (Non-Fungible ERC-721 token) on Ethereum blockchain.

It is worth mentioning that while the LAND NFTs are Ethereum ERC-721 token the World Of Midgard game is a multi-blockchain game on Polygon, BSC, and Solana blockchains.

For landowners World Of Midgard becomes the platform their can build on.

Lands owners can use their property to:

\- build game and/or metaverse content,

\- stake governance tokens to get yield of utility tokens.

\- automatically collect tax from token loot the players get through using their game consent,

\- get access to limited time events for the landowners,

\- get early access to the alpha and beta gameplay.

\- Whitelist for Governance Token. Maximum amount of governance token allocation depends on land size.

Land NFTs owners start from undeveloped land with a set of tools which allows to build on their ground, plus they also have game master powers on their property to develop game content.

People can either just develop the land into typical metaverse or they can go a step further and turn it into a part of the World Of Midgard game.

Land NFTs owner can spawn many kinds of objects (including buildings) and most kinds of regular game NPCs.

NPC spawned can include “utility” NPCs and quest related NPCs.

“Utility” NPCs provide access to services like banking, auction house, or they are trainers, craft masters, merchants etc.

Quest related NPCs are quest givers and enemies/mobs to defeat.

If a landowner decides to make the game content for players on his/her property, they can collect tax from all tokens loot drop on their land from all enemies/mobs killed on their property.

When players reach the max level (right now it is level 60) they can make several daily quests which both allows them to get token loot, and, with tribal related quests, build reputation with tribes to get tribal gear and crafting recipes.

Majority of end game open world content is expected to be provided by landowners.

For their game content creating effort landowners are rewarded the ability collects tax % from all tokens looted from mobs killed on their land.

The base tax is 3%.

It can be upgraded by upgrading the tax collector office and the tax collector team to max 10% tax rate.

To upgrade land tax yield to the next level, players must first upgrade the tax collector office by paying one-time construction fee in game utility token and then need to hire a bigger collectors team by staking game governance token in the office.

Upgrades to a tax collection office are permanently added to land NFTs, but the team size depends on a current staking of proper amount of governance tokens.

The higher tax upgrade, the more costly one-time upgrade, and more governance must be kept staked for the tax collectors to do their job and collect higher tax.

Land NFTs can be upgraded max 7 times which allows to boost tax on the lands from 3% to 10% of utility token drops.

Tax does not increase the amount of utility tokens in the game.

The tax is paid by the player getting the loot.

By the very nature the amount of Land NFTs is very limited and rare resource.

It is worth mentioning that the majority of currently existing metaverses are very empty for the most part.

They are empty because there is basically not reason to be there.

Walking around without much to do is not fun or an interesting way to spend time in metaverse.

On the other hand, MMORPGs are fun, and they are the also a form of an original active metaverse that existed even before it became a term.

If you have ever participated in the trade chat inside of any top MMORPGs, you already know that.

Players have a lot of things to do in a MMORPG so they keep coming back.

People are talking inside the MMORPGs about real life issues like the economy, politics, and other things.

Sometimes these non-game related posts are bigger in volume than actual game-related posts.

So, metaverse has already existed inside of MMORPGs.

It has already been existing for a long time, it was just not called that.

It exists for those who are returning to save towns and cities after intense and combat adventuring in the open world, fighting on battlegrounds/arenas, defeating bosses in the dungeon, or raiding for hours on end.

After dopamine levels drop, people like to talk about anything, and can be easily joined by non-players just visiting metaverse to have community to talk to.

I remember one 4th of July, when tons of people/characters were standing in the game city just watching fireworks and talking about it, and it was awesome.

If this is not a metaverse, I do not know what is.


# Utility Token

![](/files/8tm9tswpcX9ARRisrnG9)

World of Midgard tokenomics part 1 — P2E Utility Token

Version 1.1

There are two tokens planned for World of Midgard 3D NFT MMORPG.

The governance token and the utility token.

This post is about the unity token only.

In this post, I will call the utility token WOMGOLD, but in the future the name for the token is going to be different.

To ensure fair launch for everybody there will not be any pre-sale or public offering of any kind for WOMGOLD token.

Developers will not get any WOMGOLD tokens either.

It means that the WOMGOLD will be 100% community driven.

The main way to acquire tokens will be by playing the game.

Current pre-blockchain World Of Midgard Classic game, which from this point on I will be calling Midgard Rising, already has a vibrant and balanced gold economy with heavy gold sink until the character level is close to max.

The max level in the Midgard Rising game is the level on which players can actually start to earn the most gold.

In the Midgard Rising game Gold consists of 100 silver, and silver consists of 100 copper which is the smallest unit in the game.

It means that 1 gold consists of 10,000 copper.

In World Of Midgard NFT MMORPG gold will be replaced with WOMGOLD utility token with 4 token decimals allowing the entire game economy to be based on WOMGOLD with smallest unit 1 copper equal 0.0001 WOMGOLD.

Since until the the level close to max the gold and therefore WOMGOLD is already balanced, the most of the new earning/mint vs sink/burn economy balancing in World Of Midgard will be focused on top levels of the game.

There are many ways players will be able to earn WOMGOLD without minting it.

For example, earning WOMGOLD from other players does not mint new WOMGOLD.

Also, landlords, merchants, and character lenders earn WOMGOLD from other players so it does not increase the amount of tokens in circulation.

Same goes for hired guild managers, tanks/healers hired by guilds and/or for dungeon & raids, and any other services players provide for other players like charming gear to higher starts etc.

In addition, all transactions on in-game auction house, skill based Arena and Battleground matches, are also player to player.

These examples are not included on the list below.

The below list only includes player earnings related to minting new WOMGOLD tokens.

* looting WOMGOLD from creatures in the open world,
* sharing proportional part of WOMGOLD dungeon/raid team WOMGOLD drops,
* completing both one time and daily quests,
* selling looted items to NPC merchants instead of to other players on auction houses. Those are usually common low quality cheap items.
* mining and resource gathering, but those would be almost entirely acquired by other players and burned during crafting.

Because the Midgard Rising game was originally designed as free-to-play game with gold sales in the item shop being one of the main sources of income, the gameplay either requires really long time to acquire enough gold needed for smooth leveling, or to buy gold which in case of World Of Midgard will be buying WOMGOLD on exchanges.

There are many gold sinks in Midgard Rising therefore below listed player spending will be also WOMGOLD token burn in World Of Midgard.

Below are listed only *already existing gold/WOMGOLD sink/burn methods*, which remove it from circulation completely.

Note that the players will actually need to spend more gold/WOMGOLD while leveling but the other spending would be player-to-player transactions which does not change total WOMGOLD token amount.

* Leveling up spells and skill. There are a lot of spells and many levels of each spell for every trait tree. Players must level at least some of the spells every few levels to be able to be able to combat foes. With the current economy, the character will not have enough WOMGOLD to even pay to level all the spells from one trait tree without spending a lot of time on WOMGOLD farming or buying it on exchange just to spend/burn it right after.
* Gear repairs. Every gear piece has assigned durability, which decreases slightly with each combat and significantly on player’s character deaths. Gears repairs are free until the character level 10, and then repairs cost increasingly more with item score. The higher gear score of the item the higher repair cost. The character needs gear with increasingly higher scores to progress in the game. High end gear could be really expensive to repair, especially for plate armor wearers. It takes just a few character’s deaths, and the player needs to repair its gear.
* Crafting is a massive WOMGOLD sink/burn during training. Many crafting trades have well over hundred spells and recipes to learn. Crafting also burns a lot of raw materials from mining and resource gathering. Also, the majority of items resulting from crafting are consumable (aka burnable) like potions, elixirs, food, temporary items stats boosts, armor patches, permanent armor starts charming etc.
* Traits tree resets. Trait tree reset starts from 1 gold/ WOMGOLD token burn on the first reset and significantly increases with each trait tree reset for the same character. The reset is needed for the character to change the trait tree. It also brings extra significant token burn due to the need to pay for many new spells and all the levels for those new spells.
* Buying XP boosters. It happens over and over again during leavening because XP boosters only work for a limited amount of XP gained. XP boosters allow the players to double the XP they gain from defeating foels during leveling. The higher the player’s level the more they crave XP boosters.
* Buying teleport stones. Teleporting saves players a lot of time on in-game travel and with the vast game world it makes sense to some players to spend much less time travelling and much more time actually playing and earning.

In order to balance WOMGOLD on the max and close to max characters levels, 4 new game features are planned to be added to World Of Midgard.

* Limit on max amount of gold per day a single playable character can earn.
* Apprentice training. Training of new apprentices will cost a lot of WOMGOLD
* Mounts breeding
* Magic Bag recharges. In order to be able to collect dropped loot (both WOMGOLD or items) characters from level 30 up will need to have a charged Magic Bag. Players must first acquire Magic Bag either from dungeon bosses or an auction house, or rent them from a guild. Magic Bag discharges over time. WOMGOLD cost of Magic Bad recharge will depend on the level of the character. Pre-game only: those who will not list their Genesis characters for sale before the game releases will receive their Magic Bag airdrop for free. (side note: there will be many more free airdrops of the game’s important items, including Genesis mounts for people who don’t list their Genesis character for sale before the game is released)

The game will be configured in a way that all those 4 parameters can be dynamically changed to balance the game.

As you can see from the above des**c**ription WOMGOLD is a true utility token in a very advanced game economy for players to enjoy.


# Governance Token

![](/files/gaGFyK1tLNRH3pIa64TW)

Version 1.0

There are two tokens planned for World of Midgard 3D NFT MMORPG.

The governance token and the utility token.

This post is about the governance token only.

In this post, I will call the governance token $WOMGOV, but in the future the name for the token is going to be different.

![](/files/G1n09eNfJrnHZhkvG0le)

## Seed Sale <a href="#id-0fe0" id="id-0fe0"></a>

Our seed sales will be used to support growth by inviting investors and advisors, who bring in the knowledge, the network, and contribute to aggressive game community growth.

Since early investors are taking the higher risk, they will get rewarded with the lowest token price and offered $WOMGOV token at $0.001.

Total dollar amount of pre-seed is $500k.

## Private Sale <a href="#id-0672" id="id-0672"></a>

Private sale funds will be used to further accelerate growth with investors not only bringing in capital but other benefits a well.

Private sale is planned to be offered at $0.003 per $WOMGOV token.

Total dollar amount of the private sale round is $4.5m.

## DAO Governance <a href="#id-514a" id="id-514a"></a>

WOMGOV token will allow World Of Midgard to become fully decentralized through voting in WoM Council.

It will allow transparent governance by the community.

WoM governance is modeled after Synthetix, which in turn is modeled after Ethereum EIPs.

Detailed information on how DOA Governance will work in World Of Midgard will be provided in a separate post.


# DAO Governance

DAO Governance

1. World Of Midgard Council

Community of $WOM tokens will govern and maintain the protocol via the World Of Midgard Council.

The governance process is modeled after DOA governance of Synthetix, which itself is modeled after the governance of the Ethereum EIPs and versions of change control in open-source software.

2\. Election of the Council

Holders of $WOM token will have an ability to both nominate people for a council seat as well as delegate their vote to a nominee.

Candidates must be proposed before the election deadline.

The 72 hours voting period to elect 5 people will start immediately after the deadline.

3\. Quadratic Voting mechanism

Quadratic Voting mechanism reduces power of large token holders and plutocracy.

It is used by a number of other protocols and it is a trustworthy way to weigh votes.

4\. How it works

The World Of Midgard Council will debate changes to the game.

World Of Midgard Proposals ( changes in the protocol vial ICCPs and IIPs) must reach a supermajority agreement to be enacted (submits to the IIP’s Github repository)

ICCP definition

ICCPS are documents related to modifying system configurable variables of World Of Midgard.

The author of the doc must build consensus within the community and also document dissenting opinions.

System configurable variables of World Of Midgard which can be changed:

* Council Related Values like length of Council Epoch
* Fees and Fees limits.
* Communication and grouping availability between game factions

IIP definition

ICCPS are documents related to promising changes to World Of Midgard.

The author of the doc must build consensus within the community and also document dissenting opinions.

Development made via IIPs may include:

* new features
* new expansions

Council Epoch

World Of Midgard council members will serve for the full Council Epoch duration and they will be debative and voting on ICCPs and IIPs.

In case of council member resignation or removal council will open rate the same way without that member but the supermajority formula will change.

Meta-Governance

If there is a need to decide about changes to the council during epoch, any such meta-governance proposal will need to be unanimously decided.

Council Pension

Council payments will be made by the World Of Midgard DAO after the end of each council Epoch.

If a council member resigns or is removed from council during epoch they will receive payment proportionate to their time in the council. Supermajority

Supermajority formula: \[ (N+1)/2] where N is the number of council members.

\[this content will soon be extended]


# Roadmap

**Currently progress is in PHASE 21 - ongoing alpha play test up to level 60, with temporary 3D models for everything.**

***World Of Midgard 3D NFT MMORPG Roadmap***:

**PHASE 1** (communication layer & singe gameplay) - **DONE**

MMORPG game server:

Server/client communication layer All single play game mechanics up to level 60

Unity 3D game client for Windows and Mac:

Client/server communication layer Character movement sync with game server

**PHASE 2** (map, group gameplay, UI) - **DONE**

MMORPG game server:

All group play mechanics up to level 60 Horizontal map support

Unity 3D game client for Windows and Mac:

User interface for spell setting and manipulation Spell casting sync with game server User interface for dungeon grouping with other players

**PHASE 3** (vmaps, phases, 3D maps & characters) - **DONE**

MMORPG game server:

Vertical maps with LOT (Line Of Sight) support for spell penetration Map zone phases

Unity 3D game client for Windows and Mac:

10 Temporary 3D zone maps added for testing purposes from the team’s other MMORPG game (those will be replaced with 100% new 3D terrain). Together those zones create a HUGE 3D game world for testing. Temporary 3D characters added for 12 playable models (6 races with both genders) for testing purposes from the team’s other MMORPG game

**PHASE 4** (maps instancing, 3D mobs, 3D armor sets) - **DONE**

MMORPG game server:

Map/zones instancing (used for dungeons and raids).

Unity 3D game client for Windows and Mac:

Tens of temporary 3D animated enemy mobs and bosses added for testing purposes from the team’s other MMORPG game Tens of temporary full 3D armor sets for each of 12 playable modes added for testing purposes from the team’s other MMORPG game. Each set cointaint contains? 3 full wearable for all body parts separately.

**PHASE 5** (five playable character classes) - **DONE**

MMORPG game server:

5 playable character classes with all spells math to level 60: Confessor, Fighter, Mage, Rogue, Templar

Unity 3D game client for Windows and Mac:

* UI and client/server communication for all spells for 5 playable character classes: Confessor, Fighter, Mage, Rogue, Templar

**PHASE 6** (two character classes with combat pets) - **DONE**

MMORPG game server:

Support for combat pets 2 playable classes with combat pets: Necromancer and Ranger

Unity 3D game client for Windows and Mac:

* UI and client/server communication for all spells for 2 playable classes:Necromancer with combat pets and Ranger with combat pets

**PHASE 7** (chat system) - **DONE**

MMORPG game server:

Advance chat system with separate DM, zone, global, guild, group, raids, and custom channels.

Unity 3D game client for Windows and Mac:

UI and client/server communication for chat system UI and client/server communication for raids grouping

**PHASE 8** (clases traits system) - **DONE**

MMORPG game server:

Trait system for in depth traits trees to customize your characters ( 3 trees per class - total 21 trait trees )

Unity 3D game client for Windows and Mac:

User Interface and client/server communication for all 21 trait trees

**PHASE 9** (factions) - **DONE**

MMORPG game server:

Adding support for Factions (Alliance and Fury)

Unity 3D game client for Windows and Mac:

Client/server communication related to game Factions support Temporary FX for spells part 1 from team other MMORPG game

**PHASE 10** (single player PvP) - **DONE**

MMORPG game server:

Implementation of PvP combat between single players of opposite factions Dueling system for PvP between players of the same faction

Unity 3D game client for Windows and Mac:

Everything released to client support for single player PvP combat Temporary FX for spells part 2 from the team’s other MMORPG game

**PHASE 11** (group PvP) - **DONE**

MMORPG game server: Implementation of game mechanics for 10x10 capture the flag PvP battleground

Unity 3D game client for Windows and Mac:

Temporary 3D model model for 10x10 capture the flag PvP battleground from the team’s other MMORPG game Rest of Temporary FX for spells from the team’s other MMORPG game

**PHASE 12** (banking) - **DONE**

MMORPG game server: Implementation of the banking system. Implementation of the full featured Guild system including guild ranks, guild bank with separate permission for each rank, and guild chat

Unity 3D game client for Windows and Mac: Client side support for banking system with bank UI Client side support for the Guild system with all the needed UI changes and new screens.

**PHASE 13** (mounts) - **DONE**

MMORPG game server: Implementation of ridable mounts with 2 speeds.

Unity 3D game client for Windows and Mac: 14 Temporary mount models and rigging for all 12 base playable characters models from team’s other MMORPG game

**PHASE 14** (five dungeons) - **DONE**

Unity 3D game client for Windows and Mac: Adding temporary 3D models for 5 group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content for 5 group dungeons, mobs, bosses, and loot

**PHASE 15** (ten dungeons) - **DONE**

Unity 3D game client for Windows and Mac: Adding temporary 3D models for 10 more group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content for 10 more group dungeons, mobs, bosses, loot

**PHASE 16** (rest of dungeons) - **DONE**

Unity 3D game client for Windows and Mac: Adding temporary 3D models to reach total of 64 solo & group dungeons from the team’s other MMORPG game

MMORPG game server: Full game content to reach a total of 64 solo & group dungeons, mobs, bosses, and loot.

**PHASE 17** (raids) - **DONE**

Unity 3D game client for Windows and Mac: Adding temporary 3D model for 10 man raid dungeon from the team’s other MMORPG game Adding temporary 3D model for 25 man raid dungeon from the team’s other MMORPG game Adding temporary 3D model for 40 man raid dungeon from the team’s other MMORPG game

MMORPG game server:

Full game content for 10 man raid dungeon, mobs, bosses, and loot. Full game content for 25 man raid dungeon, mobs, bosses, and loot. Full game content for 40 man raid dungeon, mobs, bosses, and loot.

**PHASE 18** (5000+ items) - **DONE**

MMORPG game server:

5000+ game items: loot, weapons, armor, crafting

Unity 3D game client for Windows and Mac: client/server communication support and icons for 5000+ items

**PHASE 19** (Auction House) - **DONE**

MMORPG game server: Fully functional built-in Action House for items. In the Auction house marketplace you are able to both trade items for a fixed price and set real auctions right inside the game interface.

Unity 3D game client for Windows and Mac: All user interface screens and client/server communication related to in-game Auction House

**PHASE 20** (web app & NFTs ) - **DONE**

Web app: Game account creation Unstuck feature NFT locked access Support for Etherum, Polygon, BSC blockchains

NFTs: Alpha Access pass NFTs on Polygon & BSC blockchains

**PHASE 21** (Alpha 1 play test) - **WE ARE HERE**

Ongoing alpha play test up to level 60 with temporary 3D models for everything.

**PHASE 22** (Genesis Sale)

4,000 Wildcard Genesis Characters Sale. Only Wildcard Genesis Characters allow to play any race & gender of characters in the game.&#x20;

Only Genesis Characters can be linked to $WOMGOLD transmuter which is a stalking platform for other game NTFs and $WOMGOV tokens yielding daily $WOMGOLD tokens.&#x20;

Genesis Characters' owner will be also whitelister for other NFTs sales. First batch of NFT Land Sale.&#x20;

Land owners will passively collect TAX percent on all $WOMGOLD token loot dropped from all mobs killed on their land for all the players.&#x20;

Tax percent collected will depend on the level of land upgrade. (Land upgrade with both one time “reinforcing” and then staking $WOMGOV token)

**PHASE 23** (transmuters & blockchain hooks)

Web app: Transmuter Console for Staking game NFTs. 3 different types of the Transmuter Consoles: Gold Transmuter, Mithril Transmuter, XP Booster Transmuter

MMORPG game server: Testnet blockchain hooks part 1

Unity 3D game client for Windows and Mac: Updating Unity3D game client engine to the latest Unity3D version Removing all temporary 3D map zones, dungeons, and raids with preparation for new 3D models.

Game decentralized CDN node: Start work on game CDN protocol

**PHASE 24** (blockchainizaton, 2D & 3D art & modeling)

MMORPG game server: blockchain hooks part 2

2D & 3D art & modeling: Start work on 3D model for new starting zone terrain Start work on 2D art for replacement of temporary UI Start work on new 3D models for playable characters Work related to new icons for spells.

**PHASE 25** (continuous development)

MMORPG game server: blockchain hooks part 3

2D & 3D modeling: Starting zone 3D terrain model finished Main new UI interface graphics finished Base 3D model new 3D character finished and rigged for all needed animations

Unity 3D game client for Windows and Mac: New Starting zone 3D terrain model added First new 3D base model character

Game content: Game content for starting zone ported from alpha games with improvements

MANY DEVELOPMENT PHASES similar to PHASE 24 including blockchainization, new zones, dungeons, raids, characters, mobs, UI, game content etc. with continuous videos showing progress of the development.

**PRE-RELEASE PHASE 1**

Public sale of Governance Token

**PRE-RELEASE PHASE 2**

* Several BETA tests on test net with rewards for participating.
* NFTs and/or Governance Token rewards for participation in BETAs and social activities airdropped after each BETA
* Fixing bugs reported in BETA and then start of the next BETA

This phase is expected to loop 3 to 5 times.

**PRE-RELEASE PHASE 3**

* game finished and ready for release
* formation of DAO council
* coordination with all advisers, media partners and player DAO guilds

**GAME RELEASE**


